The participate reading was nice, I liked how the author goes over the definition of what participatory design is and how it’s evolving  changing and improving all the time. In fact, right now my Tumblr post and this discussion online can be considered participatory design. I am adding and managing content on a website that everyone can see. In the reading I liked how the authors went over the GNU License and Copyleft. My brother is a computer programmer and he writes code that a whole community can edit and access online. In turn, he can also see and download other peoples code snippets or even demos of games. A particular software he uses is Sphere (icon shown). Sphere is a 2D SNES-like game engine intended to make games harking back to the 8-bit era. Under the GNU license, he can edit, make and create and share anything as long as credit is given and honesty is upheld. You are also free to sell for profit any commercial project. It’s pretty cool. To me participatory design is, as stated in Dicaprio’s role in “The Aviator”: The way  of the future.

The “Towards Relational Design” focused on how context-specific and relational design is a new and forthcoming “third wave” of design. The first wave came about in the early 20th century. The second wave came in the 1960’s and hit its apogee in the late 1980’s. The third wave started in the 1990’s . He linked the third wave to technology and the digital age. In some ways this reading parallels the Participate book because this third wave is about an open source world, about a network or a DIY approach. Sites like Youtube, and this one emphasize on the DIY side. I liked the Roomba example he mentions, as my family owns a Roomba. It’s neat to see a robt autonomously cover a room and do a job someone like me is too lazy to do. Technology sure has come a long way indeed.

The main slice of content I got from the “Towards a Tender Society” article was that it’s super important to LISTEN. Stemming off the Jason Blackheart lecture last term, he also stated that building trust and building a friendship, a bond, a connection is that you have to listen. Understanding the client and knowing what to expect can open the doors to more intimate and in-depth conversation. (People also hate you less).

Also, instead of relational or participatory ways of designing, they can also apply to us, as people, as friends. You can share a designed piece between two people, but what’s more important is that you are also sharing your friendship. It’s hard to design without the human element.

  1. alexhelenius posted this